package enemies 
{
	/**
	 * ...
	 * @author Excel Excel
	 */
	import flash.display.*;
	import flash.geom.ColorTransform;
	import guns.Machinegun;
	public class ArmoredMovingTurret extends MovingTurret
	{
		
		public function ArmoredMovingTurret(stage: Stage, t: Player) 
		{
			super(stage, t);
			shield = 3.0;
			gun = new Machinegun(this);
		//	trace("armored moving turret's ready!");
		}
		override protected function Draw():void
		{
			graphics.clear();
			graphics.beginFill(0x0000DD);
			graphics.drawCircle(0, 0, r); //
			graphics.beginFill(0x1111FF);
			graphics.drawCircle(0, 0, 2*r/3); //
			graphics.beginFill(0x1111CC);
			graphics.drawCircle(0, 0, r/2);
			graphics.drawRect( -r / 5, -r / 5, r, 2 * r / 5);
			graphics.endFill();
			ColorMeIfImDead();
		}
	}

}